Small Town: Berëqê-píêbo Bî

Berëqê-píêbo Bî

Berëqê-píêbo Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceQíithtathê Zone
RegionPumaaribo Shrublands
Founded1353
Community LeaderCity Manager Pangwen Zlèj
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation1952 m (6404 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population941
Population Density235 people per km2 (941 people per mi2)
Town AuraCharm
Naming
Native nameBerëqê-píêbo Bî
Pronunciation/beˈrëqɘ/ /ˈp˔ɘbo/
Direct Translation[absurd] [claw]
Translation[Not Yet Translated]

Berëqê-píêbo Bî (/beˈrëqɘ/ /ˈp˔ɘbo/ [absurd] [claw]) is a subtropical Small Town located in the Qíithtathê Zone of the Union of Engineers.

The name Berëqê-píêbo Bî is derived from the Iron Elvish language, as Berëqê-píêbo Bî was founded by Coralone Tresm, who was culturaly Iron Elven.

Climate

Berëqê-píêbo Bî has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Berëqê-píêbo Bî receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Berëqê-píêbo Bî covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1952 m (6404 ft) above sea level.

Overview

Berëqê-píêbo Bî was founded durring the late 14th century in fall of the year 1353, by Coralone Tresm. The establishment of Berëqê-píêbo Bî suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Berëqê-píêbo Bî was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Berëqê-píêbo Bî is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Berëqê-píêbo Bî is buildings are arranged arround a single restrictive packed earth mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Berëqê-píêbo Bî has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Berëqê-píêbo Bî’s streets. A look around Berëqê-píêbo Bî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Berëqê-píêbo Bî long.

Civic Infrastructure

Berëqê-píêbo Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Berëqê-píêbo Bî.

Berëqê-píêbo Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Berëqê-píêbo Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Berëqê-píêbo Bî's public wards, blessings, and other arcane systems.

Berëqê-píêbo Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Berëqê-píêbo Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Berëqê-píêbo Bî's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, winter is long in Berëqê-píêbo Bî.

The Almiraj near Berëqê-píêbo Bî are known to be more aggressive than normal.

Berëqê-píêbo Bî's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Summoning energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3792 m2
    • Cattle and Similar Creatures: 235
    • Poultry: 2823
    • Swine: 188
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 94

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

272 of Berëqê-píêbo Bî's population work within a Foundational Occupation.

651 of Berëqê-píêbo Bî's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Berëqê-píêbo Bî since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Berëqê-píêbo Bî is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a bracelet of Charm, an a bracelet imbued with potent amounts of Charm energies was created in Bêra-têyî Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History